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Joe

Wargaming beyond the Comfort Zone

September 20, 2007 12:00 AM
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15-Jul-2008 08:57

I think the problem is one of reality. I would feel fine playing a Pulp game where I have to knock off the gangsters Moll about to squeal to the G-Men. Why? Because its fictional, nonsense that exists only so I can have fun.

Its the same way as in which people are more rarely affected by the mass deaths of civilians in fictional films. When I watched "Black Hawk Down" and the kid shot his dad I felt for him because this was essentially something that could have happened. This was real life, even with the Hollywood treatment. But I can watch "Doberman" and laugh as Vincent Cassell slaughters cops left, right and centre.

Thing is I know he s fictional. Nobody was really hurt. Its just something designed to entertain. Wargames Journal hit it right when they said that they would play WW2 games but when someone suggested naming the Paras after real life people they all went silent and dropped the idea.

War is not fun. Wargaming is, or should be. Its a form of entertainment more about celebrating a period, being social (gee, that word asscoiated with gaming! Who'da thought) and testing tactics. There is a certain fun in replaying aspects of war, none in slaughter. When we play a game we are playing a fiction. It is physically impossible that a game could totally recreate a real section of history. And that creates a barrier between the fun aspects and the negative.

The same thing applies with what we field. Can I respect the fighting abilities of the Waffen SS? Yes. Can I find interest in trying to fight battles as well as them? Yes. But I can still loathe their repellent record on human rights and their loathesome philosophy. After all in real life that man in my Commando platoon could be a racist or a wife beater. Or he might be a noble soul dedicated to betterment of the human race. In my games I want to have fun, I don't want to or need to bother with that stuff.

After all, we may play Assyrians but I'm not going to be cutting off heads and sticking them in a pyramid.

Posted by: xeoran | September 21, 2007 at 01:11 AM

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15-Jul-2008 08:57

Xeoran and you Joe are completely right. A rules system should not include a reward for cruelty I think. If you would like to include civilians in your game you shoul reflect this in the scenario rules.

Posted by: Tankred | September 21, 2007 at 11:04 AM

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